vortiamazing.blogg.se

Fairytale fights guide
Fairytale fights guide












fairytale fights guide
  1. Fairytale fights guide movie#
  2. Fairytale fights guide full#

You will, however, repeatedly find yourself unarmed thanks to the cold clutches of death. There is entertaining irony found in beating a lumberjack to death with a beaver on a spit, but there is never any real reason to forfeit a knife, sword or axe.

fairytale fights guide

When your options are a giant bratwurst, a branch, a carrot or a straightforward kitchen knife, the less flashy weapons always win. Dozens of weapons are at your disposal, although many are useless in the grand scheme of things. One hopes to find the missing complexity in the highly touted weapon system, but it isn’t as robust as first appears. Surprising for a game based on legend and lore, a narrative is also anemic, aside from interstitial slabs of text. Combined with this repetitive play, a lack of character progression leaves the game feeling hollow. Your chosen fable scrolls through level after level, hacking and slashing through waves of enemies. Fairytale Fights is not one of those games. Some titles appear simple then surprise you with layers of hidden complexity. However, once the retail copy made its way into my hands, I quickly found that the lustrous surface masked a superficial and ultimately flawed game.įirst, the game-breaking issues.

fairytale fights guide

A unique art style and creative level design made tromping through blood-spattered landscapes a surprising treat, and it was engaging in small doses. I’ll willingly admit that I was one of those with high hopes for Fairytale Fights, fueled by a pleasant but brief hands-on session several months back.

Fairytale fights guide full#

Inevitably compared to XBLA hit Castle Crashers, Fairytale fights fails to provide a fraction of the entertainment delivered by Behemoth’s masterpiece – but still grasps desperately to the full retail sticker price. The creative level design and engaging graphics can’t make up for abominable controls, repetitive play and a lack of character progression. Fairytale Fights is a project close to my heart! I love creating compelling fantasy worlds, and this project gave me every opportunity to do so.A sore disappointment for fans of creepy but cute games, Fairytale Fights falls very short of its potential. I was involved from day one, as co-creator of the concept & story. I also produced the initial concept art and later on lead a team of over 30 artist as being the art director of the project. I also did a video interview for Electric Playground that gives a nice overview of our creation process you can watch it here. In 2010 ‘Fairytale Fights’ also won the dutch game award for best visual design.

Fairytale fights guide movie#

If you want to get a quick impression Fairytale Fights, then check out the trailer: This movie gives an overview of the game wich should also give you a fair impression my artistic involvement in the game: While I was still developing the initial concept I made the illustrations you see below. The basic idea was to integrate books and paper in the world, to give the world a strong and unique connection to Fairy Tales. The idea stayed throughout the project, but as you see in the movies, the style became even more abstract &stylistic.įairytale Fights recently won an award for best visuals. That’s still awesome, but I must also admit that getting those visuals in place was not easy. Now this months Control magazine (no.22) contains a 2 page interview where I talk about some of the struggles and battle tactics regarding Fairytale Fight’s visuals. For those who are interested…check it out :]Īnd as stated in the interview, I believe that the most important ingredients for a strong visual style are a solid rule-set and a good production process. That was clearly something we lacked at first, but later on everything started to fall in place. Let me show you some of the tools I used to get Fairytale Fights style in place.īelow you can see a few pages from the style-guide a guide that contains a set of abstract rules that describe the visual style… It was definitely not the most popular document in the studio, for it dictated a lot of boundaries and in a way restricted the creative freedom of the artists. But at the same time it was the key element that ensured a strong consistent style. It even helps the art director himself from changing his mind half-way the project. Some random pages from Fairytale Fights styleguideīelow you can see some of our art sheets.














Fairytale fights guide